begincreaturescript;
variables;
short i,target;
short x,y,a,b,c;
body;
beginstate INIT_STATE;
if (get_memory_cell(0) == 2)
set_mobility(ME,0);
break;
beginstate DEAD_STATE;
if ((get_memory_cell(1) != 0) || (get_memory_cell(2) != 0))
set_flag(get_memory_cell(1),get_memory_cell(2),1);
break;
beginstate START_STATE;
if (target_ok()) {
if (dist_to_char(get_target()) <= 16)
set_state(3);
else
set_target(ME,-1);
}
if (select_target(ME,8,0)) {
do_attack();
set_state(3);
}
if (who_hit_me() >= 0) {
set_target(ME,who_hit_me());
do_attack();
set_state(3);
}
if ((my_dist_from_start() >= 6) || ((my_dist_from_start() > 0) && (get_memory_cell(0) > 0))) {
if (get_ran(1,1,100) < 40)
return_to_start(ME,1);
}
else if (get_memory_cell(0) == 0) {
fidget(ME,25);
}
if (am_i_doing_action() == FALSE)
end_combat_turn();
break;
beginstate 3;
if (target_ok() == FALSE)
set_state(START_STATE);
a = get_attitude(ME);
b = 0;
y = get_memory_cell(5);
while(y <= get_memory_cell(7)){
x = get_memory_cell(4);
while(x <= get_memory_cell(6)){
c = char_on_spot(x,y);
if(c > 5){
if(get_summon_level(c) > 0 && get_attitude(c) != a){
b = b + 1;
set_attitude(c,a);
put_sparkles_on_char(c,6,6);
if(get_memory_cell(8) != 0)
set_char_status(c,get_memory_cell(8),5,1,0);
}
}
x = x + 1;
}
y = y + 1;
}
if(b > 0){
if(b == 1)
print_named_str(ME,"takes control of your summoned creature.");
else
print_named_str(ME,"takes control of your summoned creatures.");
run_animation();
}
do_attack();
break;
beginstate TALKING_STATE;
if (get_memory_cell(3) == 0) {
print_str("Talking: It doesn't respond.");
end();
}
begin_talk_mode(get_memory_cell(3));
break